Searched refs:m_Camera (Results 1 – 10 of 10) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneUpdateHelper.h | 70 m_Camera(camera), in SubmitViewFunctor() 100 *this->m_Camera); in operator() 108 … model->UpdateModelViewMatrixAndNormalMatrix(this->m_Camera->ViewMatrix(), isModelCoordinate); in operator() 117 … EnqueueSkeletalModelMesh(this->m_RenderQueue, skeletalModel, meshLayerId, *this->m_Camera)); in operator() 121 model->UpdateModelViewMatrixAndNormalMatrix(this->m_Camera->ViewMatrix(), false); in operator() 134 EnqueueModelMesh(this->m_RenderQueue, model, meshLayerId, *this->m_Camera)); in operator() 142 const Camera* m_Camera; variable
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| D | gfx_SceneEnvironment.h | 59 m_Camera(NULL), in SceneEnvironment() 384 if (this->m_Camera != camera) in NW_DEPRECATED_FUNCTION() 386 this->m_Camera = camera; in NW_DEPRECATED_FUNCTION() 399 return this->m_Camera; in NW_DEPRECATED_FUNCTION() 407 return this->m_Camera; in NW_DEPRECATED_FUNCTION() 551 Camera* m_Camera; variable
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| D | gfx_RenderContext.h | 308 if (m_SceneEnvironment.m_Camera != camera) in SetActiveCamera() 310 m_SceneEnvironment.m_Camera = camera; in SetActiveCamera() 321 return m_SceneEnvironment.m_Camera; in GetActiveCamera() 327 return m_SceneEnvironment.m_Camera; in GetActiveCamera()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 57 m_Camera(camera), in SmCamera() 84 if ( m_Camera ) in SmCamera() 86 this->SetGxCamera( m_Camera ); in SmCamera() 156 NW_ASSERT( !m_Camera ); in SetGxCamera() 162 m_Camera = camera; in SetGxCamera() 182 return m_Camera; in GetGxCamera() 192 if ( !m_Camera ) return false; in DetachAnimEvaluator() 195 m_Camera->SetAnimObject( NULL ); in DetachAnimEvaluator() 227 if ( !m_Camera ) return false; in SetAnimEvaluatorNo() 229 nw::gfx::AnimGroup* animGroup = m_Camera->GetAnimGroup(); in SetAnimEvaluatorNo() [all …]
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| D | GfxCtrl.cpp | 72 m_Camera(NULL), in GfxCtrl()
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 87 NW_NULL_ASSERT( m_Camera ); in SetPosition() 91 m_Camera->Transform().SetTranslate( m_Position ); in SetPosition() 114 NW_NULL_ASSERT( m_Camera ); in SetTarget() 118 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in SetTarget() 173 return m_Camera; in GetBaseCamera() 221 nw::gfx::Camera* m_Camera; variable
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| D | GfxCtrl.h | 118 nw::gfx::Camera* m_Camera; variable
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_CameraController.cpp | 134 : m_Camera(camera) in CameraEntry() 138 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in CameraEntry() 149 m_Camera->Transform().GetTranslate(&cameraPos); in CameraEntry() 250 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in UpdateCamera() 283 m_Camera->Transform().SetTranslate(nw::math::VEC3( in UpdateCamera()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneEnvironment.cpp | 93 m_Camera = NULL; in Reset() 142 m_Camera = NULL; in ResetCamera()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_CameraController.h | 137 nw::gfx::Camera* m_Camera; variable
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