Home
last modified time | relevance | path

Searched refs:m_Camera (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneUpdateHelper.h70 m_Camera(camera), in SubmitViewFunctor()
100 *this->m_Camera); in operator()
108 … model->UpdateModelViewMatrixAndNormalMatrix(this->m_Camera->ViewMatrix(), isModelCoordinate); in operator()
117 … EnqueueSkeletalModelMesh(this->m_RenderQueue, skeletalModel, meshLayerId, *this->m_Camera)); in operator()
121 model->UpdateModelViewMatrixAndNormalMatrix(this->m_Camera->ViewMatrix(), false); in operator()
134 EnqueueModelMesh(this->m_RenderQueue, model, meshLayerId, *this->m_Camera)); in operator()
142 const Camera* m_Camera; variable
Dgfx_SceneEnvironment.h59 m_Camera(NULL), in SceneEnvironment()
384 if (this->m_Camera != camera) in NW_DEPRECATED_FUNCTION()
386 this->m_Camera = camera; in NW_DEPRECATED_FUNCTION()
399 return this->m_Camera; in NW_DEPRECATED_FUNCTION()
407 return this->m_Camera; in NW_DEPRECATED_FUNCTION()
551 Camera* m_Camera; variable
Dgfx_RenderContext.h308 if (m_SceneEnvironment.m_Camera != camera) in SetActiveCamera()
310 m_SceneEnvironment.m_Camera = camera; in SetActiveCamera()
321 return m_SceneEnvironment.m_Camera; in GetActiveCamera()
327 return m_SceneEnvironment.m_Camera; in GetActiveCamera()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmCamera.cpp57 m_Camera(camera), in SmCamera()
84 if ( m_Camera ) in SmCamera()
86 this->SetGxCamera( m_Camera ); in SmCamera()
156 NW_ASSERT( !m_Camera ); in SetGxCamera()
162 m_Camera = camera; in SetGxCamera()
182 return m_Camera; in GetGxCamera()
192 if ( !m_Camera ) return false; in DetachAnimEvaluator()
195 m_Camera->SetAnimObject( NULL ); in DetachAnimEvaluator()
227 if ( !m_Camera ) return false; in SetAnimEvaluatorNo()
229 nw::gfx::AnimGroup* animGroup = m_Camera->GetAnimGroup(); in SetAnimEvaluatorNo()
[all …]
DGfxCtrl.cpp72 m_Camera(NULL), in GfxCtrl()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmCamera.h87 NW_NULL_ASSERT( m_Camera ); in SetPosition()
91 m_Camera->Transform().SetTranslate( m_Position ); in SetPosition()
114 NW_NULL_ASSERT( m_Camera ); in SetTarget()
118 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in SetTarget()
173 return m_Camera; in GetBaseCamera()
221 nw::gfx::Camera* m_Camera; variable
DGfxCtrl.h118 nw::gfx::Camera* m_Camera; variable
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_CameraController.cpp134 : m_Camera(camera) in CameraEntry()
138 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in CameraEntry()
149 m_Camera->Transform().GetTranslate(&cameraPos); in CameraEntry()
250 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in UpdateCamera()
283 m_Camera->Transform().SetTranslate(nw::math::VEC3( in UpdateCamera()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp93 m_Camera = NULL; in Reset()
142 m_Camera = NULL; in ResetCamera()
/NW4C-1.2.23/include/nw/demo/
Ddemo_CameraController.h137 nw::gfx::Camera* m_Camera; variable