Searched refs:m_BufferOption (Results 1 – 4 of 4) sorted by relevance
43 m_BufferOption(0), in SceneBuilder()92 SceneBuilder& BufferOption(bit32 bufferOption) { m_BufferOption = bufferOption; return *this; } in BufferOption()189 bit32 m_BufferOption; variable
465 return ut::CheckFlag(this->m_BufferOption, bufferOption); in CheckBufferOption()471 return this->m_BufferOption; in GetBufferOption()620 m_BufferOption(description.bufferOption), in Model()796 bit32 m_BufferOption; variable
128 description.bufferOption = m_BufferOption; in BuildSceneObject()149 .BufferOption(m_BufferOption) in BuildSceneObject()166 description.bufferOption = m_BufferOption; in BuildSceneObject()
300 …NW_ASSERTMSG(m_BufferOption == 0, "In the case of using a shared material, it can not use buffer o… in CreateMaterials()301 m_BufferOption = m_Description.sharedMaterialModel->GetBufferOption(); in CreateMaterials()340 s32 bufferCount = (m_BufferOption == 0x0) ? 0 : 1; in CreateMaterials()