Searched refs:m_BufferCount (Results 1 – 2 of 2) sorted by relevance
153 bool hasBuffer = (0 < m_BufferCount); in GetBuffer()168 bool hasBuffer = (0 < m_BufferCount); in GetBuffer()376 s32 m_BufferCount; variable
52 m_BufferCount(bufferCount) in Material()244 if (0 < m_BufferCount) in CanUseBuffer()275 if (m_BufferCount != 0) in CreateBuffers()277 void* memory = allocator->Alloc(sizeof(ResMaterial) * m_BufferCount); in CreateBuffers()285 m_Buffers = ResMaterialArray(memory, m_BufferCount, allocator); in CreateBuffers()287 for (int bufferIndex = 0; bufferIndex < m_BufferCount; bufferIndex++) in CreateBuffers()