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Searched refs:m_BufferCount (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_Material.h153 bool hasBuffer = (0 < m_BufferCount); in GetBuffer()
168 bool hasBuffer = (0 < m_BufferCount); in GetBuffer()
376 s32 m_BufferCount; variable
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Material.cpp52 m_BufferCount(bufferCount) in Material()
244 if (0 < m_BufferCount) in CanUseBuffer()
275 if (m_BufferCount != 0) in CreateBuffers()
277 void* memory = allocator->Alloc(sizeof(ResMaterial) * m_BufferCount); in CreateBuffers()
285 m_Buffers = ResMaterialArray(memory, m_BufferCount, allocator); in CreateBuffers()
287 for (int bufferIndex = 0; bufferIndex < m_BufferCount; bufferIndex++) in CreateBuffers()