Searched refs:m_BindIndexTable (Results 1 – 4 of 4) sorted by relevance
1089 const ut::MoveArray<int>& BindIndexTable() const { return m_BindIndexTable; } in BindIndexTable()1092 ut::MoveArray<int>& BindIndexTable() { return m_BindIndexTable; } in BindIndexTable()1165 m_BindIndexTable = ut::MoveArray<int>(memory, maxMembers, &GetAllocator()); in Initialize()1185 ut::MoveArray<int> m_BindIndexTable; variable1409 NW_MINMAXLT_ASSERT(memberIdx, 0, m_BindIndexTable.Size()); in HasMemberAnim()1410 return m_BindIndexTable[memberIdx] != NotFoundIndex; in HasMemberAnim()
713 NW_MINMAXLT_ASSERT(memberIdx, 0, m_BindIndexTable.Size()); in HasMemberAnim()720 return m_BindIndexTable[memberIdx] != NotFoundIndex; in HasMemberAnim()
251 bool resultResize = m_BindIndexTable.Resize(memberCount); in TryBind()264 m_BindIndexTable[memberIdx] = NotFoundIndex; in TryBind()279 m_BindIndexTable[bindTargetIdx] = animIdx; in TryBind()478 const int animIdx = m_BindIndexTable[memberIdx]; in GetResult()
741 const int animIdx = m_BindIndexTable[memberIdx]; in ResetNoAnimMember()832 const int animIdx = m_BindIndexTable[memberIdx]; in GetResultCommon()843 const int animIdx = m_BindIndexTable[memberIdx]; in GetResultCommon()906 const int animIdx = m_BindIndexTable[memberIdx]; in UpdateCache()