Searched refs:m_BackBufferObject (Results 1 – 4 of 4) sorted by relevance
41 m_BackBufferObject.SetHeight( resTexture.GetHeight() ); in OffScreenBuffer()42 m_BackBufferObject.SetWidth( resTexture.GetWidth() ); in OffScreenBuffer()56 m_BackBufferObject.SetColorFormat( format ); in OffScreenBuffer()57 m_BackBufferObject.SetDepthFormat( 0 ); in OffScreenBuffer()64 m_BackBufferObject.SetColorAddress( address ); in OffScreenBuffer()72 m_BackBufferObject.SetColorAddress( address ); in OffScreenBuffer()78 m_BackBufferObject.SetColorAddress( address ); in OffScreenBuffer()
86 m_BackBufferObject.SetFboID( fboID ); in OnScreenBuffer()87 m_BackBufferObject.SetWidth( m_Description.width ); in OnScreenBuffer()88 m_BackBufferObject.SetHeight( m_Description.height ); in OnScreenBuffer()89 m_BackBufferObject.SetColorFormat( m_Description.colorFormat ); in OnScreenBuffer()90 m_BackBufferObject.SetDepthFormat( m_Description.depthFormat ); in OnScreenBuffer()108 if (m_BackBufferObject.GetFboID() != 0) in ~OnScreenBuffer()110 GLuint fboID = m_BackBufferObject.GetFboID(); in ~OnScreenBuffer()
53 virtual const FrameBufferObject& GetBufferObject() const { return m_BackBufferObject; } in GetBufferObject()67 FrameBufferObject m_BackBufferObject; variable
51 virtual const FrameBufferObject& GetBufferObject() const { return m_BackBufferObject; } in GetBufferObject()65 FrameBufferObject m_BackBufferObject; variable