Searched refs:m_AuxFadeVolume (Results 1 – 4 of 4) sorted by relevance
149 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()154 m_AuxFadeVolume[ bus ].SetTarget( 1.0f, 0 ); in AppendEffect()199 if ( m_AuxFadeVolume[ bus ].IsFinished() ) in ClearEffect()201 m_AuxFadeVolume[ bus ].SetTarget( 0.0f, 0 ); in ClearEffect()206 m_AuxFadeVolume[ bus ].SetTarget( in ClearEffect()
85 m_AuxFadeVolume[ i ].InitValue( 1.0f );176 if ( ! m_AuxFadeVolume[ i ].IsFinished() )178 m_AuxFadeVolume[ i ].Update();179 if ( m_AuxFadeVolume[ i ].IsFinished() )190 returnVolume *= ut::Clamp( m_AuxFadeVolume[ i ].GetValue(), 0.0f, 1.0f );
57 m_AuxFadeVolume[ i ].InitValue( 1.0f );143 if ( ! m_AuxFadeVolume[ i ].IsFinished() )145 m_AuxFadeVolume[ i ].Update();146 if ( m_AuxFadeVolume[ i ].IsFinished() )157 returnVolumeFloat *= ut::Clamp( m_AuxFadeVolume[ i ].GetValue(), 0.0f, 1.0f );
73 return m_AuxFadeVolume[ bus ].IsFinished(); in IsFinishedClearEffect()159 MoveValue<f32,int> m_AuxFadeVolume[ AUX_BUS_NUM ]; variable