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Searched refs:m_AuxFadeVolume (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_HardwareManager.cpp149 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()
154 m_AuxFadeVolume[ bus ].SetTarget( 1.0f, 0 ); in AppendEffect()
199 if ( m_AuxFadeVolume[ bus ].IsFinished() ) in ClearEffect()
201 m_AuxFadeVolume[ bus ].SetTarget( 0.0f, 0 ); in ClearEffect()
206 m_AuxFadeVolume[ bus ].SetTarget( in ClearEffect()
/NW4C-1.2.23/sources/libraries/snd/platform/
Dsnd_HardwareManagerDSP.cppi85 m_AuxFadeVolume[ i ].InitValue( 1.0f );
176 if ( ! m_AuxFadeVolume[ i ].IsFinished() )
178 m_AuxFadeVolume[ i ].Update();
179 if ( m_AuxFadeVolume[ i ].IsFinished() )
190 returnVolume *= ut::Clamp( m_AuxFadeVolume[ i ].GetValue(), 0.0f, 1.0f );
Dsnd_HardwareManagerAX.cppi57 m_AuxFadeVolume[ i ].InitValue( 1.0f );
143 if ( ! m_AuxFadeVolume[ i ].IsFinished() )
145 m_AuxFadeVolume[ i ].Update();
146 if ( m_AuxFadeVolume[ i ].IsFinished() )
157 returnVolumeFloat *= ut::Clamp( m_AuxFadeVolume[ i ].GetValue(), 0.0f, 1.0f );
/NW4C-1.2.23/include/nw/snd/
Dsnd_HardwareManager.h73 return m_AuxFadeVolume[ bus ].IsFinished(); in IsFinishedClearEffect()
159 MoveValue<f32,int> m_AuxFadeVolume[ AUX_BUS_NUM ]; variable