Searched refs:m_AudienceArray (Results 1 – 2 of 2) sorted by relevance
506 m_AudienceArray.push_back( audienceModel ); in InitializeScene()617 sliderParam = static_cast<f32>(audience_visible)/m_AudienceArray.size(); in InitializeScene()648 for ( s32 i = 0; i < m_AudienceArray.size(); i++ ) in Exec()650 m_AudienceArray[i]->SetAnimationFrame( frame ); in Exec()684 for ( s32 i = 0; i < m_AudienceArray.size(); i++ ) in Reset()686 m_AudienceArray[i]->SetAnimationFrame( 0.0f ); in Reset()822 s32 visibleNum = m_AudienceArray.size() * (1.0f - m_AudienceSlider->GetParam()); in ReceveMessage()824 for ( int i = 0; i < m_AudienceArray.size(); i++ ) in ReceveMessage()828 m_AudienceArray[i]->SetVisible( true ); in ReceveMessage()832 m_AudienceArray[i]->SetVisible( false ); in ReceveMessage()
175 SmModelInstanceArray m_AudienceArray; variable