Searched refs:m_AnimationNo (Results 1 – 2 of 2) sorted by relevance
90 m_AnimationNo( 0 ), in SmLayout()126 m_AnimationNo = animTransformNo; in SetAnimationNo()148 if ( m_AnimationNo >= m_LayoutResource->GetAnimationNum() ) return ret; in AddAnimationFrame()149 f32 frameSize = m_LayoutResource->GetAnimationFrameSize( m_AnimationNo ); in AddAnimationFrame()195 if ( m_AnimationNo < m_LayoutResource->GetAnimationNum() ) in SetupLayout()203 layout->BindAnimation( animArray[m_AnimationNo] ); in SetupLayout()205 animArray[m_AnimationNo]->SetFrame( m_AnimationFrame ); in SetupLayout()
222 u32 m_AnimationNo; variable