Searched refs:m_AnimGroups (Results 1 – 2 of 2) sorted by relevance
626 int GetAnimGroupCount() const { return m_AnimGroups.Size(); } in GetAnimGroupCount()631 NW_MINMAXLT_ASSERT(groupIdx, 0, m_AnimGroups.Size()); in GetAnimGroup()632 return m_AnimGroups[groupIdx]; in GetAnimGroup()638 NW_MINMAXLT_ASSERT(groupIdx, 0, m_AnimGroups.Size()); in GetAnimGroup()639 return m_AnimGroups[groupIdx]; in GetAnimGroup()651 for (int groupIdx = 0; groupIdx < m_AnimGroups.Size(); ++groupIdx) in GetAnimGroupIndex()653 if (m_AnimGroups[groupIdx] != NULL && in GetAnimGroupIndex()654 ::std::strcmp(m_AnimGroups[groupIdx]->GetName(), animGroupName) == 0) in GetAnimGroupIndex()672 NW_MINMAXLT_ASSERT(groupIdx, 0, m_AnimGroups.Size()); in SetAnimGroup()673 m_AnimGroups[groupIdx] = animGroup; in SetAnimGroup()[all …]
929 for (int animGroupIdx = 0; animGroupIdx < m_AnimGroups.Size(); ++animGroupIdx) in Evaluate()931 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate()