Searched refs:m_AnimGroup (Results 1 – 8 of 8) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_Light.cpp | 73 m_AnimGroup = animGroup; in CreateAnimGroup() 76 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup() 79 anim::ResAnimGroupMember member = m_AnimGroup->GetResAnimGroupMember(memberIdx); in CreateAnimGroup() 82 m_AnimGroup->SetTargetObject(memberIdx, object); in CreateAnimGroup() 88 m_AnimGroup->SetTargetPtr(memberIdx, &this->Transform()); in CreateAnimGroup() 94 m_AnimGroup->SetTargetPtr(memberIdx, target); in CreateAnimGroup() 97 m_AnimGroup->SetTargetObjectIndex(memberIdx, 0); // TODO: 要検討 in CreateAnimGroup() 101 m_AnimGroup->SetOriginalValue(memberIdx, &m_OriginalTransform); in CreateAnimGroup() 107 m_AnimGroup->SetOriginalValue(memberIdx, originalValue); in CreateAnimGroup() 111 m_AnimBinding->SetAnimGroup(0, m_AnimGroup); in CreateAnimGroup()
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| D | gfx_AnimObject.cpp | 248 NW_ASSERT(m_AnimGroup == NULL); in TryBind() 289 m_AnimGroup = animGroup; in TryBind() 312 NW_NULL_ASSERT(m_AnimGroup); in ResetMember() 314 if (!m_AnimGroup->HasOriginalValue()) in ResetMember() 319 anim::ResGraphicsAnimGroup data = m_AnimGroup->GetResGraphicsAnimGroup(); in ResetMember() 331 … const ResAnimGroupMember resAnimGroupMember = m_AnimGroup->GetResAnimGroupMember(memberIdx); in ResetMember() 333 m_AnimGroup->GetTargetObject(memberIdx), in ResetMember() 334 m_AnimGroup->GetOriginalValue(memberIdx)); in ResetMember() 477 const anim::AnimBlendOp* blendOp = m_AnimGroup->GetBlendOperation(memberIdx); in GetResult() 501 const void* originalValue = m_AnimGroup->HasOriginalValue() in GetResult() [all …]
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| D | gfx_Camera.cpp | 55 m_AnimGroup(NULL), in Camera() 73 ut::SafeDestroy(m_AnimGroup); in ~Camera() 111 m_AnimGroup = animGroup; in CreateAnimGroup() 114 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup() 117 anim::ResAnimGroupMember member = m_AnimGroup->GetResAnimGroupMember(memberIdx); in CreateAnimGroup() 120 m_AnimGroup->SetTargetObject(memberIdx, object); in CreateAnimGroup() 126 m_AnimGroup->SetTargetPtr(memberIdx, &this->Transform()); in CreateAnimGroup() 132 m_AnimGroup->SetTargetPtr(memberIdx, target); in CreateAnimGroup() 135 m_AnimGroup->SetTargetObjectIndex(memberIdx, 0); // TODO: 要検討 in CreateAnimGroup() 170 m_AnimGroup->SetOriginalValue(memberIdx, originalValue); in CreateAnimGroup() [all …]
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| D | gfx_TransformAnim.cpp | 840 static_cast<const math::Transform3*>(m_AnimGroup->GetOriginalValue(memberIdx)); in GetResultCommon() 891 m_AnimGroup = animGroup; in TryBind() 904 for (int memberIdx = 0; memberIdx < m_AnimGroup->GetMemberCount(); ++memberIdx) in UpdateCache() 926 const anim::AnimBlendOp* blendOp = m_AnimGroup->GetBlendOperation(memberIdx); in GetResult() 1227 const anim::AnimBlendOp* blendOp = m_AnimGroup->GetBlendOperation(memberIdx); in GetResult() 1337 const anim::AnimBlendOp* blendOp = m_AnimGroup->GetBlendOperation(memberIdx); in GetResult()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_Light.h | 66 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup() 72 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup() 112 m_AnimGroup(NULL) in Light() 118 ut::SafeDestroy(m_AnimGroup); in ~Light() 136 AnimGroup* m_AnimGroup;
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| D | gfx_AnimObject.h | 382 m_AnimGroup(NULL) {} in AnimObject() 448 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup() 451 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup() 454 void SetAnimGroup(AnimGroup* group) { m_AnimGroup = group; } in SetAnimGroup() 477 AnimGroup* m_AnimGroup; 908 m_AnimGroup = NULL; in Release() 933 NW_NULL_ASSERT(m_AnimGroup); in ChangeAnim() 940 AnimGroup* animGroup = m_AnimGroup; in ChangeAnim() 953 for (int i = (m_AnimGroup->GetMemberCount() - 1); i >= 0; --i) in Reset() 1563 NW_ASSERT(m_AnimGroup == NULL); in TryBind() [all …]
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| D | gfx_Camera.h | 266 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup() 272 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup() 748 AnimGroup* m_AnimGroup; variable
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| D | gfx_TransformAnim.h | 716 return (0 <= memberIdx && memberIdx < m_AnimGroup->GetMemberCount()); in HasMemberAnim()
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