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Searched refs:m_AnimBinding (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_Light.h77 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject()
78 return m_AnimBinding->GetAnimObject(0); in GetAnimObject()
84 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject()
85 return m_AnimBinding->GetAnimObject(0); in GetAnimObject()
91 NW_NULL_ASSERT(m_AnimBinding); in SetAnimObject()
92 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
Dgfx_SkeletalModel.h295 NW_NULL_ASSERT(m_AnimBinding);
296 return m_AnimBinding->GetAnimObject(m_SkeletalAnimBindingIndex, objectIndex);
302 NW_NULL_ASSERT(m_AnimBinding);
303 return m_AnimBinding->GetAnimObject(m_SkeletalAnimBindingIndex, objectIndex);
309 NW_NULL_ASSERT(m_AnimBinding);
310 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
Dgfx_Model.h304 NW_NULL_ASSERT(m_AnimBinding);
305 return m_AnimBinding->GetAnimObject(m_MaterialAnimBindingIndex, objectIndex);
311 NW_NULL_ASSERT(m_AnimBinding);
312 return m_AnimBinding->GetAnimObject(m_MaterialAnimBindingIndex, objectIndex);
318 NW_NULL_ASSERT(m_AnimBinding);
319 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex);
334 NW_NULL_ASSERT(m_AnimBinding);
335 return m_AnimBinding->GetAnimObject(m_VisibilityAnimBindingIndex, objectIndex);
341 NW_NULL_ASSERT(m_AnimBinding);
342 return m_AnimBinding->GetAnimObject(m_VisibilityAnimBindingIndex, objectIndex);
[all …]
Dgfx_Camera.h277 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject()
278 return m_AnimBinding->GetAnimObject(0); in GetAnimObject()
284 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject()
285 return m_AnimBinding->GetAnimObject(0); in GetAnimObject()
291 NW_NULL_ASSERT(m_AnimBinding); in SetAnimObject()
292 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
Dgfx_SceneNode.h373 const AnimBinding* GetAnimBinding() const { return m_AnimBinding.Get(); } in GetAnimBinding()
376 AnimBinding* GetAnimBinding() { return m_AnimBinding.Get(); } in GetAnimBinding()
379 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding()
586 GfxPtr<AnimBinding> m_AnimBinding; variable
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Light.cpp46 if (!m_AnimBinding) in CreateAnimGroup()
111 m_AnimBinding->SetAnimGroup(0, m_AnimGroup); in CreateAnimGroup()
Dgfx_Camera.cpp84 if(!m_AnimBinding) in CreateAnimGroup()
173 m_AnimBinding->SetAnimGroup(0, m_AnimGroup); in CreateAnimGroup()