Searched refs:m_AnimBinding (Results 1 – 7 of 7) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_Light.h | 77 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject() 78 return m_AnimBinding->GetAnimObject(0); in GetAnimObject() 84 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject() 85 return m_AnimBinding->GetAnimObject(0); in GetAnimObject() 91 NW_NULL_ASSERT(m_AnimBinding); in SetAnimObject() 92 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
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| D | gfx_SkeletalModel.h | 295 NW_NULL_ASSERT(m_AnimBinding); 296 return m_AnimBinding->GetAnimObject(m_SkeletalAnimBindingIndex, objectIndex); 302 NW_NULL_ASSERT(m_AnimBinding); 303 return m_AnimBinding->GetAnimObject(m_SkeletalAnimBindingIndex, objectIndex); 309 NW_NULL_ASSERT(m_AnimBinding); 310 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
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| D | gfx_Model.h | 304 NW_NULL_ASSERT(m_AnimBinding); 305 return m_AnimBinding->GetAnimObject(m_MaterialAnimBindingIndex, objectIndex); 311 NW_NULL_ASSERT(m_AnimBinding); 312 return m_AnimBinding->GetAnimObject(m_MaterialAnimBindingIndex, objectIndex); 318 NW_NULL_ASSERT(m_AnimBinding); 319 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex); 334 NW_NULL_ASSERT(m_AnimBinding); 335 return m_AnimBinding->GetAnimObject(m_VisibilityAnimBindingIndex, objectIndex); 341 NW_NULL_ASSERT(m_AnimBinding); 342 return m_AnimBinding->GetAnimObject(m_VisibilityAnimBindingIndex, objectIndex); [all …]
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| D | gfx_Camera.h | 277 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject() 278 return m_AnimBinding->GetAnimObject(0); in GetAnimObject() 284 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject() 285 return m_AnimBinding->GetAnimObject(0); in GetAnimObject() 291 NW_NULL_ASSERT(m_AnimBinding); in SetAnimObject() 292 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
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| D | gfx_SceneNode.h | 373 const AnimBinding* GetAnimBinding() const { return m_AnimBinding.Get(); } in GetAnimBinding() 376 AnimBinding* GetAnimBinding() { return m_AnimBinding.Get(); } in GetAnimBinding() 379 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding() 586 GfxPtr<AnimBinding> m_AnimBinding; variable
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_Light.cpp | 46 if (!m_AnimBinding) in CreateAnimGroup() 111 m_AnimBinding->SetAnimGroup(0, m_AnimGroup); in CreateAnimGroup()
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| D | gfx_Camera.cpp | 84 if(!m_AnimBinding) in CreateAnimGroup() 173 m_AnimBinding->SetAnimGroup(0, m_AnimGroup); in CreateAnimGroup()
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