Searched refs:m_AmbientLight (Results 1 – 3 of 3) sorted by relevance
135 this->m_AmbientLight = light; in SetAmbientLight()144 return this->m_AmbientLight; in GetAmbientLight()153 return this->m_AmbientLight; in GetAmbientLight()294 this->m_AmbientLight = NULL; in ClearAll()315 m_AmbientLight(NULL), in LightSet()337 AmbientLight* m_AmbientLight; variable
55 : m_AmbientLight(NULL), in SceneEnvironment()287 this->m_AmbientLight = ambientLight; in SetAmbientLight()295 return this->m_AmbientLight; in GetAmbientLight()546 AmbientLight* m_AmbientLight;
134 m_AmbientLight = NULL; in ResetAmbientLight()176 if (m_AmbientLight != ambientLight) in SetActiveLightSet()179 …m_AmbientLight = (ambientLight != NULL && ambientLight->GetResAmbientLight().IsLightEnabled()) ? a… in SetActiveLightSet()