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Searched refs:m_AllocCache (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_TransformAnim.h530 m_AllocCache(false) {} in Builder()
558 Builder& AllocCache(bool allocCache) { m_AllocCache = allocCache; return *this; } in AllocCache()
582 if (m_AllocCache) in GetMemorySizeInternal()
605 … Result result = evaluator->Initialize(m_AnimData, m_MaxMembers, m_MaxAnimMembers, m_AllocCache); in Create()
615 bool m_AllocCache; variable
Dgfx_AnimObject.h1255 m_AllocCache(false) {} in Builder()
1283 Builder& AllocCache(bool allocCache) { m_AllocCache = allocCache; return *this; } in AllocCache()
1305 …uator::GetMemorySizeForInitialize(pSize, m_AnimData, m_MaxMembers, m_MaxAnimMembers, m_AllocCache); in GetMemorySizeInternal()
1325 …esult result = animEvaluator->Initialize(m_AnimData, m_MaxMembers, m_MaxAnimMembers, m_AllocCache); in Create()
1335 bool m_AllocCache; variable