Searched refs:m_AllocCache (Results 1 – 2 of 2) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_TransformAnim.h | 530 m_AllocCache(false) {} in Builder() 558 Builder& AllocCache(bool allocCache) { m_AllocCache = allocCache; return *this; } in AllocCache() 582 if (m_AllocCache) in GetMemorySizeInternal() 605 … Result result = evaluator->Initialize(m_AnimData, m_MaxMembers, m_MaxAnimMembers, m_AllocCache); in Create() 615 bool m_AllocCache; variable
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| D | gfx_AnimObject.h | 1255 m_AllocCache(false) {} in Builder() 1283 Builder& AllocCache(bool allocCache) { m_AllocCache = allocCache; return *this; } in AllocCache() 1305 …uator::GetMemorySizeForInitialize(pSize, m_AnimData, m_MaxMembers, m_MaxAnimMembers, m_AllocCache); in GetMemorySizeInternal() 1325 …esult result = animEvaluator->Initialize(m_AnimData, m_MaxMembers, m_MaxAnimMembers, m_AllocCache); in Create() 1335 bool m_AllocCache; variable
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