Searched refs:m_AddRobotArray (Results 1 – 2 of 2) sorted by relevance
582 m_AddRobotArray.push_back( robotModel ); in InitializeScene()614 sliderParam = static_cast<f32>(robot_visible)/m_AddRobotArray.size(); in InitializeScene()660 for ( s32 i = 0; i < m_AddRobotArray.size(); i++ ) in Exec()662 m_AddRobotArray[i]->SetAnimationFrame( frame ); in Exec()802 s32 visibleNum = m_AddRobotArray.size() * (1.0f - m_RobotSlider->GetParam()); in ReceveMessage()804 for ( int i = 0; i < m_AddRobotArray.size(); i++ ) in ReceveMessage()808 m_AddRobotArray[i]->SetVisible( true ); in ReceveMessage()812 m_AddRobotArray[i]->SetVisible( false ); in ReceveMessage()
177 SmModelInstanceArray m_AddRobotArray; variable