Searched refs:m_ActorPos (Results 1 – 2 of 2) sorted by relevance
126 m_ActorPos = nw::math::VEC3::Zero(); in InitializeSoundSystem()127 m_3dActor.SetPosition( m_ActorPos ); in InitializeSoundSystem()171 writer.Printf(" Actor x:% 2.2f\n", m_ActorPos.x); in OnDrawUpLCD()172 writer.Printf(" z:% 2.2f\n", m_ActorPos.z); in OnDrawUpLCD()196 m_ActorPos.x = 0.0f; in OnUpdatePad()197 m_ActorPos.z = 0.0f; in OnUpdatePad()206 m_ActorPos.z += -CONTROL_PAD_STEP; in OnUpdatePad()210 m_ActorPos.z += CONTROL_PAD_STEP; in OnUpdatePad()214 m_ActorPos.x += -CONTROL_PAD_STEP; in OnUpdatePad()218 m_ActorPos.x += CONTROL_PAD_STEP; in OnUpdatePad()[all …]
47 nw::math::VEC3 m_ActorPos; variable