Searched refs:m_ActorPlayer (Results 1 – 2 of 2) sorted by relevance
70 m_ActorPlayer[i].SetPlayableSoundCount( playableSoundCount ); in Initialize()82 m_ActorPlayer[i].StopAllSound( 0 ); in Finalize()83 m_ActorPlayer[i].DetachSoundActorAll( this ); in Finalize()84 m_ActorPlayer[i].~ExternalSoundPlayer(); in Finalize()106 m_ActorPlayer[ i ].StopAllSound( fadeFrames ); in StopAllSound()124 m_ActorPlayer[ i ].PauseAllSound( flag, fadeFrames ); in PauseAllSound()141 return m_ActorPlayer[ actorPlayerId ].GetPlayingSoundCount(); in GetPlayingSoundCount()158 m_ActorPlayer[ actorPlayerId ].SetPlayableSoundCount( count ); in SetPlayableSoundCount()174 return m_ActorPlayer[ actorPlayerId ].GetPlayableSoundCount(); in GetPlayableSoundCount()
440 return &m_ActorPlayer[actorPlayerId]; in detail_GetActorPlayer()470 ActorPlayer m_ActorPlayer[ ACTOR_PLAYER_COUNT ]; variable482 m_ActorPlayer[ actorPlayerIndex ].ForEachSound<Function>( function, reverse ); in ForEachSound()