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Searched refs:m_ActorPlayer (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundActor.cpp70 m_ActorPlayer[i].SetPlayableSoundCount( playableSoundCount ); in Initialize()
82 m_ActorPlayer[i].StopAllSound( 0 ); in Finalize()
83 m_ActorPlayer[i].DetachSoundActorAll( this ); in Finalize()
84 m_ActorPlayer[i].~ExternalSoundPlayer(); in Finalize()
106 m_ActorPlayer[ i ].StopAllSound( fadeFrames ); in StopAllSound()
124 m_ActorPlayer[ i ].PauseAllSound( flag, fadeFrames ); in PauseAllSound()
141 return m_ActorPlayer[ actorPlayerId ].GetPlayingSoundCount(); in GetPlayingSoundCount()
158 m_ActorPlayer[ actorPlayerId ].SetPlayableSoundCount( count ); in SetPlayableSoundCount()
174 return m_ActorPlayer[ actorPlayerId ].GetPlayableSoundCount(); in GetPlayableSoundCount()
/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundActor.h440 return &m_ActorPlayer[actorPlayerId]; in detail_GetActorPlayer()
470 ActorPlayer m_ActorPlayer[ ACTOR_PLAYER_COUNT ]; variable
482 m_ActorPlayer[ actorPlayerIndex ].ForEachSound<Function>( function, reverse ); in ForEachSound()