Searched refs:m_ActiveInstances (Results 1 – 1 of 1) sorted by relevance
455 m_ActiveInstances(mainAllocator), in ParticleEffect()507 this->m_ActiveInstances.PushBack(node); in LeaseInstance()523 this->m_ActiveInstances.EraseFind(topNode); in ReleaseInstance()546 return this->m_ActiveInstances[index]; in GetActiveEffect()599 return this->m_ActiveInstances.Size(); in GetActiveSize()643 ut::MoveArray<ParticleNode*> m_ActiveInstances; variable