Searched refs:m_ActiveFragmentLightCount (Results 1 – 2 of 2) sorted by relevance
102 for (int i = 0; i < m_ActiveFragmentLightCount; ++i) in ResetFragmentLights()106 m_ActiveFragmentLightCount = 0; in ResetFragmentLights()210 m_ActiveFragmentLightCount = 0; in SetActiveLightSet()217 if (m_ActiveFragmentLightCount == LIGHT_COUNT) in SetActiveLightSet()224 m_FragmentLights[m_ActiveFragmentLightCount] = (*iter); in SetActiveLightSet()225 ++m_ActiveFragmentLightCount; in SetActiveLightSet()
66 m_ActiveFragmentLightCount(0), in SceneEnvironment()213 if (this->m_ActiveFragmentLightCount == LIGHT_COUNT) in SetFragmentLight()218 m_FragmentLights[m_ActiveFragmentLightCount] = (light); in SetFragmentLight()219 ++m_ActiveFragmentLightCount; in SetFragmentLight()226 return this->m_ActiveFragmentLightCount; in GetFragmentLightCount()236 NW_MINMAXLT_ASSERT(index, 0, this->m_ActiveFragmentLightCount); in GetFragmentLight()559 s32 m_ActiveFragmentLightCount; variable