Searched refs:lookupTable (Results 1 – 5 of 5) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_GraphicsDevice.cpp | 84 GraphicsDevice::ActivateLookupTable(ResImageLookupTable lookupTable, LutTarget target) in ActivateLookupTable() argument 86 NW_ASSERT(lookupTable.IsValid()); in ActivateLookupTable() 89 if (m_LutTargets[target] != lookupTable) in ActivateLookupTable() 91 m_LutTargets[target] = lookupTable; in ActivateLookupTable() 93 internal::NWUseCmdlist( lookupTable.GetCommandCache(), lookupTable.GetCommandCacheCount() ); in ActivateLookupTable() 99 GraphicsDevice::InvalidateLookupTable(ResImageLookupTable lookupTable) in InvalidateLookupTable() argument 101 NW_ASSERT(lookupTable.IsValid()); in InvalidateLookupTable() 105 if (m_LutTargets[target] == lookupTable) in InvalidateLookupTable()
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| D | gfx_MaterialState.cpp | 116 ResImageLookupTable lookupTable; in ActivateFragmentLightingTable() local 125 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable() 127 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RR, lookupTable.IsAbs() ); in ActivateFragmentLightingTable() 131 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_RR); in ActivateFragmentLightingTable() 141 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable() 143 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RG, lookupTable.IsAbs() ); in ActivateFragmentLightingTable() 147 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_RG); in ActivateFragmentLightingTable() 157 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable() 159 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RB, lookupTable.IsAbs() ); in ActivateFragmentLightingTable() 163 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_RB); in ActivateFragmentLightingTable() [all …]
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_GraphicsDevice.h | 348 static void ActivateLookupTable(ResImageLookupTable lookupTable, LutTarget target); 355 static void InvalidateLookupTable(ResImageLookupTable lookupTable); 472 …NLINE void ActivateFragmentLightDistanceAttnTable(int index, const ResImageLookupTable lookupTable) in ActivateFragmentLightDistanceAttnTable() argument 476 GraphicsDevice::ActivateLookupTable(lookupTable, tableTarget); in ActivateFragmentLightDistanceAttnTable() 485 …tic NW_INLINE void ActivateFragmentLightSpotTable(int index, const ResImageLookupTable lookupTable) in ActivateFragmentLightSpotTable() argument 489 GraphicsDevice::ActivateLookupTable(lookupTable, tableTarget); in ActivateFragmentLightSpotTable()
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResLight.h | 280 void SetDistanceSampler(ResImageLookupTable lookupTable) in NW_RES_CTOR_INHERIT() 282 NW_ASSERT(lookupTable.IsValid()); in NW_RES_CTOR_INHERIT() 284 referenceLut.ref().toTargetLut.set_ptr(lookupTable.ptr()); in NW_RES_CTOR_INHERIT()
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| D | gfx_ResFragmentShader.h | 447 void SetSampler(ResLookupTable lookupTable) in SetSampler() argument 449 NW_ASSERT(lookupTable.IsValid()); in SetSampler() 450 ResImageLookupTable resImageLookupTable = lookupTable.Dereference(); in SetSampler()
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