Searched refs:lookatY (Results 1 – 1 of 1) sorted by relevance
414 f32 lookatY = 0.0f; in MoveCamera3D() local429 lookatY =mRotation * stickY; in MoveCamera3D()477 lookatY = -lookatY; in MoveCamera3D()511 if (lookatX != 0.0f || lookatY != 0.0f) in MoveCamera3D()519 MTX34RotAxisRad(&rotateV, &right, lookatY); in MoveCamera3D()