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/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResTextureMapper.h428 u32 lodBias = ut::FixedS13Fraction8::Float32ToFixed13(value); in SetLodBias() local
429 internal::SetCmdValue( &command.second[CMD_INDEX], lodBias, CMD_MASK, CMD_SHIFT ); in SetLodBias()