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Searched refs:locationAddress (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResTexture.h341 u32 locationAddress = this->GetLocationAddress(); in GetImageAddress() local
343 if ( locationAddress ) in GetImageAddress()
345 return locationAddress; in GetImageAddress()
408 u32 locationAddress; //!< テクスチャの配置アドレスです。 member
419 locationAddress(0), in Description()
494 DynamicBuilder& LocationAddress(u32 locationAddress) in LocationAddress() argument
496 m_Description.locationAddress = locationAddress; in LocationAddress()
710 u32 locationAddress; //!< テクスチャの配置アドレスです。 member
722 locationAddress(0), in Description()
790 DynamicBuilder& LocationAddress(u32 locationAddress) in LocationAddress() argument
[all …]
Dgfx_ResVertex.h303 u32 locationAddress = this->GetLocationAddress(); in GetImageAddress() local
305 if ( locationAddress ) in GetImageAddress()
307 return locationAddress; in GetImageAddress()
534 u32 locationAddress = this->GetLocationAddress(); in GetImageAddress() local
536 if ( locationAddress ) in GetImageAddress()
538 return locationAddress; in GetImageAddress()
Dgfx_ResGraphicsFile.h759 const void* locationAddress = this->GetVramLocation( resImage.GetImageData() ); in operator() local
760 resImage.SetLocationAddress( locationAddress ); in operator()
770 const void* locationAddress = this->GetVramLocation( resImage.GetImageData() ); in operator() local
771 resImage.SetLocationAddress( locationAddress ); in operator()
785 const void* locationAddress = this->GetVramLocation( resIndexStream.GetStream() ); in operator() local
786 resIndexStream.SetLocationAddress( locationAddress ); in operator()
794 const void* locationAddress = this->GetVramLocation( resVertexStream.GetStream() ); in operator() local
795 resVertexStream.SetLocationAddress( locationAddress ); in operator()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp614 imageData->m_LocationAddress = m_Description.locationAddress; in Create()
749 imageData->m_LocationAddress = m_Description.locationAddress; in Create()