Searched refs:load (Results 1 – 13 of 13) sorted by relevance
509 void SetLoad( f32 load ) in SetLoad() argument512 if ( load < 0.0f || load > 100.0f ) in SetLoad()518 if ( load > m_MaxLoad ) in SetLoad()520 m_MaxLoad = load; in SetLoad()523 int loadIndex = static_cast<int>( load ); in SetLoad()529 m_SumLoad += load; in SetLoad()533 f32 GetPercentage( int load ) in GetPercentage() argument536 for ( int i = 0; i <= load; i++ ) in GetPercentage()
227 f32 load; // 処理負荷 (整数%) member
596 f32 load = tick.ToTimeSpan().GetMicroSeconds() / SND_DENOM; in CalcProcessCost() local597 m_PerfHistogram.SetLoad( load ); in CalcProcessCost()606 data.load = load; in CalcProcessCost()
23 // load plugin
29 load plugin85 does save load scene setting93 //trace ("save load scene setting: " + `optionVar -q nw4cExpDialog_SaveLoadSceneSetting` + "\n");98 load setting from option string102 print ("load NW4C export settings from scene (ver "121 load setting from scene (called when scene is opened)129 // check save / load scene setting is enabled156 // load setting176 // set load setting job at scene opened248 // check save / load flag[all …]
3574 load plugin3598 // load plugin
48 2. Once SoundPlayer-TS.cci is created, load it using PARNTER-CTR/S. For details on using PARTNER-CT…
73 Operation becomes unstable when you load multiple models.
115 --print "load config"479 messageBox "c3es load error"