| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneContext.cpp | 36 LightArray lights(allocator); in Create() local 53 lights = LightArray(this->m_MaxLights, allocator); in Create() 71 lights, fragmentLights, vertexLights, hemiSphereLights, ambientLights, in Create()
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| /NW4C-1.2.23/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 218 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 219 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 220 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.2.23/SampleData/Graphics/DccPlugin/Maya/Common/ |
| D | workspace.mel | 28 workspace -rt "lights" "renderData/shaders";
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| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 291 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 292 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 293 lightResource != lights.end(); ++lightResource) in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 284 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 285 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 286 lightResource != lights.end(); ++lightResource) in BuildResources()
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 358 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 359 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 360 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 312 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 313 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 314 lightResource != lights.end(); ++lightResource) in BuildResources()
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| /NW4C-1.2.23/SampleData/Graphics/DccPlugin/Maya/ToyPierrot/ |
| D | workspace.mel | 11 workspace -fr "lights" "renderData/shaders";
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 403 nw::gfx::ResLightArray lights = resFile.GetLights(); in BuildResources() local 404 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 405 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 384 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 385 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 386 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 260 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 261 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 262 lightResource != lights.end(); ++lightResource) in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 331 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in InitializeScenes() local 332 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in InitializeScenes() 333 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 426 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 427 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 428 lightResource != lights.end(); ++lightResource) in BuildResources()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 468 nw::gfx::ResLightArray lights = resSet.resource.GetLights(); in CreateSceneEnvironment() local 469 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in CreateSceneEnvironment() 470 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment()
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 353 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 354 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 355 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 340 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 341 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 342 lightResource != lights.end(); ++lightResource) in BuildResources()
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| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 559 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 560 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 561 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 363 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 364 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 365 lightResource != lights.end(); ++lightResource) in BuildResources()
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| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 382 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 383 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 384 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 347 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 348 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 349 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 512 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 513 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 514 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneContext.h | 1000 LightArray lights, in SceneContext() argument 1015 m_Lights(lights), in SceneContext()
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 700 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 701 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 702 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.2.23/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetNoCompressNode.mel | 21 if (size(`ls -cameras -lights -typ environmentFog $childs`) > 0 ||
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 763 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 764 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 765 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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