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Searched refs:lightSetIndex (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp67 int lightSetIndex = 0; in CreateEnvironmentArray() local
72 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()
73 ++lightSetIndex; in CreateEnvironmentArray()
143 int lightSetIndex = 0; in ResolveReference() local
149 NW_ASSERT(lightSetIndex < this->m_LightSets.size()); in ResolveReference()
150 LightSet* lightSet = this->m_LightSets[lightSetIndex].lightSet.Get(); in ResolveReference()
198 this->m_LightSets[lightSetIndex].index = (*iter).GetIndex(); in ResolveReference()
199 ++lightSetIndex; in ResolveReference()
Dgfx_SceneEnvironment.cpp63 int lightSetIndex = (*lightSetBinder).index; in ApplyFrom() local
66 NW_MINMAX_ASSERT(lightSetIndex, 0, m_LightSets.size()); in ApplyFrom()
67 m_LightSets[lightSetIndex] = lightSet; in ApplyFrom()