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Searched refs:lightSet (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp64 LightSet* lightSet = (*lightSetBinder).lightSet.Get(); in ApplyFrom() local
67 m_LightSets[lightSetIndex] = lightSet; in ApplyFrom()
167 LightSet* lightSet = this->m_LightSets[index]; in SetActiveLightSet() local
171 if ((lightSet != NULL) && (m_LightSetIndex != index)) in SetActiveLightSet()
175 AmbientLight* ambientLight = lightSet->GetAmbientLight(); in SetActiveLightSet()
182 HemiSphereLight* hemiSphereLight = lightSet->GetHemiSphereLight(); in SetActiveLightSet()
191 VertexLightArray::iterator vertexLightEnd = lightSet->GetVertexLightEnd(); in SetActiveLightSet()
192 for (VertexLightArray::iterator iter = lightSet->GetVertexLightBegin(); in SetActiveLightSet()
211 FixedFragmentLightArray::iterator fragmentLightEnd = lightSet->GetFragmentLightEnd(); in SetActiveLightSet()
212 for (FixedFragmentLightArray::iterator iter = lightSet->GetFragmentLightBegin(); in SetActiveLightSet()
Dgfx_LightSet.cpp36 LightSet* lightSet = new(memory) LightSet( in Create() local
41 return lightSet; in Create()
60 LightSet* lightSet = new(memory) LightSet( in Create() local
65 return lightSet; in Create()
Dgfx_SceneEnvironmentSetting.cpp72 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()
150 LightSet* lightSet = this->m_LightSets[lightSetIndex].lightSet.Get(); in ResolveReference() local
151 NW_ASSERT(lightSet != NULL); in ResolveReference()
152 lightSet->ClearAll(); in ResolveReference()
167 lightSet->SetAmbientLight(*foundAmbient); in ResolveReference()
175 lightSet->SetHemiSphereLight(*foundHemiSphere); in ResolveReference()
184 lightSet->SetVertexLight(*foundVertex); in ResolveReference()
193 lightSet->SetFragmentLight(*foundFragment); in ResolveReference()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneEnvironment.h167 void SetLightSet(int index, LightSet* lightSet) in SetLightSet() argument
170 m_LightSets[index] = lightSet; in SetLightSet()
Dgfx_SceneEnvironmentSetting.h52 GfxPtr<LightSet> lightSet; member