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Searched refs:lightKind (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp632 s32 lightKind = resLight.GetLightKind(); in ActivateFragmentLight() local
633 NW_ASSERT(lightKind < ResFragmentLight::KIND_COUNT); in ActivateFragmentLight()
640 if ( lightKind == ResFragmentLight::KIND_DIRECTIONAL ) in ActivateFragmentLight()
654 else if ( lightKind == ResFragmentLight::KIND_POINT ) in ActivateFragmentLight()
681 else if ( lightKind == ResFragmentLight::KIND_SPOT ) in ActivateFragmentLight()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_MaterialState.h670 s32 lightKind = resLight.GetLightKind(); in ActivateFragmentLighting() local
673 …bool isDirectional = (lightKind == ResFragmentLight::KIND_DIRECTIONAL) || GraphicsDevice::GetFragm… in ActivateFragmentLighting()