Searched refs:lightIter (Results 1 – 1 of 1) sorted by relevance
155 for (ResReferenceSceneObjectArray::iterator lightIter = (*iter).GetLights().begin(); in ResolveReference() local156 lightIter != lightEnd; in ResolveReference()157 ++lightIter) in ResolveReference()160 if ((*lightIter).IsValid()) in ResolveReference()163 …Begin(), sceneContext.GetAmbientLightsEnd(), SceneObjectCompare<const AmbientLight>((*lightIter))); in ResolveReference()171 …), sceneContext.GetHemiSphereLightsEnd(), SceneObjectCompare<const HemiSphereLight>((*lightIter))); in ResolveReference()180 …tsBegin(), sceneContext.GetVertexLightsEnd(), SceneObjectCompare<const VertexLight>((*lightIter))); in ResolveReference()189 …gin(), sceneContext.GetFragmentLightsEnd(), SceneObjectCompare<const FragmentLight>((*lightIter))); in ResolveReference()