Searched refs:lightEnd (Results 1 – 3 of 3) sorted by relevance
154 ResReferenceSceneObjectArray::iterator lightEnd = (*iter).GetLights().end(); in ResolveReference() local156 lightIter != lightEnd; in ResolveReference()
512 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() local513 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()549 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() local550 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
557 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() local558 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()635 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() local636 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()