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Searched refs:lightEnd (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp154 ResReferenceSceneObjectArray::iterator lightEnd = (*iter).GetLights().end(); in ResolveReference() local
156 lightIter != lightEnd; in ResolveReference()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp512 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() local
513 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
549 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() local
550 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp557 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() local
558 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
635 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() local
636 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()