Searched refs:lightCount (Results 1 – 2 of 2) sorted by relevance
624 int lightCount = ut::Min(sceneEnvironment.GetFragmentLightCount(), MAX_PER_PIXEL_LIGHTS); in ActivateMaterialColor() local625 internal::ActivateFragmentLightCount( lightCount ); in ActivateMaterialColor()629 for (int i = 0; i < lightCount; ++i) in ActivateMaterialColor()665 int lightCount = sceneEnvironment.GetFragmentLightCount(); in ActivateFragmentLighting() local666 for (int i = 0; i < lightCount; ++i) in ActivateFragmentLighting()
613 int lightCount = this->m_SceneEnvironment.GetFragmentLightCount(); in ActivateFragmentLights() local615 for (int i = 0; i < lightCount; ++i) in ActivateFragmentLights()