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Searched refs:lightCount (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_MaterialState.h624 int lightCount = ut::Min(sceneEnvironment.GetFragmentLightCount(), MAX_PER_PIXEL_LIGHTS); in ActivateMaterialColor() local
625 internal::ActivateFragmentLightCount( lightCount ); in ActivateMaterialColor()
629 for (int i = 0; i < lightCount; ++i) in ActivateMaterialColor()
665 int lightCount = sceneEnvironment.GetFragmentLightCount(); in ActivateFragmentLighting() local
666 for (int i = 0; i < lightCount; ++i) in ActivateFragmentLighting()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp613 int lightCount = this->m_SceneEnvironment.GetFragmentLightCount(); in ActivateFragmentLights() local
615 for (int i = 0; i < lightCount; ++i) in ActivateFragmentLights()