Searched refs:isVisibleModel (Results 1 – 4 of 4) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneUpdateHelper.h | 66 IsVisibleModel* isVisibleModel) in SubmitViewFunctor() argument 73 m_IsVisibleModel(isVisibleModel) {} in SubmitViewFunctor() 172 IsVisibleModelFunctor* isVisibleModel) in SubmitView() argument 199 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 208 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 232 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 241 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
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| D | gfx_ISceneUpdater.h | 153 IsVisibleModelFunctor* isVisibleModel,
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| D | gfx_SceneUpdater.h | 215 IsVisibleModelFunctor* isVisibleModel,
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 92 Model::IsVisibleModelDefaultFunctor isVisibleModel; in SubmitView() local 104 &isVisibleModel); in SubmitView() 117 Model::IsVisibleModelDefaultFunctor isVisibleModel; in SubmitView() local 129 &isVisibleModel); in SubmitView() 140 SceneUpdater::IsVisibleModelFunctor* isVisibleModel, in SubmitView() argument 153 isVisibleModel); in SubmitView()
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