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Searched refs:isVisibleModel (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneUpdateHelper.h66 IsVisibleModel* isVisibleModel) in SubmitViewFunctor() argument
73 m_IsVisibleModel(isVisibleModel) {} in SubmitViewFunctor()
172 IsVisibleModelFunctor* isVisibleModel) in SubmitView() argument
199 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
208 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
232 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
241 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
Dgfx_ISceneUpdater.h153 IsVisibleModelFunctor* isVisibleModel,
Dgfx_SceneUpdater.h215 IsVisibleModelFunctor* isVisibleModel,
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp92 Model::IsVisibleModelDefaultFunctor isVisibleModel; in SubmitView() local
104 &isVisibleModel); in SubmitView()
117 Model::IsVisibleModelDefaultFunctor isVisibleModel; in SubmitView() local
129 &isVisibleModel); in SubmitView()
140 SceneUpdater::IsVisibleModelFunctor* isVisibleModel, in SubmitView() argument
153 isVisibleModel); in SubmitView()