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Searched refs:isSuccess (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp115 bool isSuccess = this->m_Cameras.push_back(cameraBinder); in ResolveReference() local
116 NW_ASSERT(isSuccess); in ResolveReference()
137 bool isSuccess = this->m_Fogs.push_back(fogBinder); in ResolveReference() local
138 NW_ASSERT(isSuccess); in ResolveReference()
Dgfx_ParticleModel.cpp154 bool isSuccess = true; in Create() local
174 isSuccess = false; in Create()
195 isSuccess = false; in Create()
202 if (isSuccess == false) in Create()
Dgfx_ParticleSet.cpp439 bool isSuccess = true; in Create() local
464 isSuccess = false; in Create()
504 isSuccess = false; in Create()
541 if (isSuccess == false) in Create()