Searched refs:isSuccess (Results 1 – 3 of 3) sorted by relevance
115 bool isSuccess = this->m_Cameras.push_back(cameraBinder); in ResolveReference() local116 NW_ASSERT(isSuccess); in ResolveReference()137 bool isSuccess = this->m_Fogs.push_back(fogBinder); in ResolveReference() local138 NW_ASSERT(isSuccess); in ResolveReference()
154 bool isSuccess = true; in Create() local174 isSuccess = false; in Create()195 isSuccess = false; in Create()202 if (isSuccess == false) in Create()
439 bool isSuccess = true; in Create() local464 isSuccess = false; in Create()504 isSuccess = false; in Create()541 if (isSuccess == false) in Create()