Searched refs:isGeometryShaderEnabled (Results 1 – 1 of 1) sorted by relevance
557 NW_INLINE GLuint ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled);658 RenderContext::ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled) in ToPrimitiveModeGL() argument670 if (isGeometryShaderEnabled) in ToPrimitiveModeGL()