Searched refs:isExisted (Results 1 – 2 of 2) sorted by relevance
54 bool isExisted = false; in GetReferenceLutTarget() local69 isExisted = true; in GetReferenceLutTarget()73 return ::std::make_pair(referenceLut.GetTargetLut(), isExisted); in GetReferenceLutTarget()80 bool isExisted = false; in GetReferenceTextureTarget() local96 isExisted = true; in GetReferenceTextureTarget()102 isExisted = true; in GetReferenceTextureTarget()106 return ::std::make_pair(referenceTexture.GetTargetTexture(), isExisted); in GetReferenceTextureTarget()113 bool isExisted = false; in GetReferenceShaderTarget() local129 isExisted = true; in GetReferenceShaderTarget()135 isExisted = true; in GetReferenceShaderTarget()[all …]
152 bool isExisted = true; in CheckFragmentShader() local163 isExisted = false; in CheckFragmentShader()171 isExisted = false; in CheckFragmentShader()179 isExisted = false; in CheckFragmentShader()210 isExisted = false; in CheckFragmentShader()214 return isExisted; in CheckFragmentShader()