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Searched refs:isExisted (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResUtil.cpp54 bool isExisted = false; in GetReferenceLutTarget() local
69 isExisted = true; in GetReferenceLutTarget()
73 return ::std::make_pair(referenceLut.GetTargetLut(), isExisted); in GetReferenceLutTarget()
80 bool isExisted = false; in GetReferenceTextureTarget() local
96 isExisted = true; in GetReferenceTextureTarget()
102 isExisted = true; in GetReferenceTextureTarget()
106 return ::std::make_pair(referenceTexture.GetTargetTexture(), isExisted); in GetReferenceTextureTarget()
113 bool isExisted = false; in GetReferenceShaderTarget() local
129 isExisted = true; in GetReferenceShaderTarget()
135 isExisted = true; in GetReferenceShaderTarget()
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Dgfx_ResFragmentShader.cpp152 bool isExisted = true; in CheckFragmentShader() local
163 isExisted = false; in CheckFragmentShader()
171 isExisted = false; in CheckFragmentShader()
179 isExisted = false; in CheckFragmentShader()
210 isExisted = false; in CheckFragmentShader()
214 return isExisted; in CheckFragmentShader()