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Searched refs:isAttached (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneNode.cpp79 bool isAttached = parent->AttachChild(node); in Create() local
80 NW_ASSERT(isAttached); in Create()
Dgfx_TransformNode.cpp104 bool isAttached = parent->AttachChild(node); in Create() local
105 NW_ASSERT(isAttached); in Create()
Dgfx_AmbientLight.cpp83 bool isAttached = parent->AttachChild(light); in Create() local
84 NW_ASSERT(isAttached); in Create()
Dgfx_HemiSphereLight.cpp85 bool isAttached = parent->AttachChild(light); in Create() local
86 NW_ASSERT(isAttached); in Create()
Dgfx_VertexLight.cpp86 bool isAttached = parent->AttachChild(light); in Create() local
87 NW_ASSERT(isAttached); in Create()
Dgfx_SkeletalModel.cpp93 bool isAttached = parent->AttachChild(model); in Create() local
94 NW_ASSERT(isAttached); in Create()
Dgfx_FragmentLight.cpp85 bool isAttached = parent->AttachChild(light); in Create() local
86 NW_ASSERT(isAttached); in Create()
Dgfx_Fog.cpp96 bool isAttached = parent->AttachChild(fog); in Create() local
97 NW_ASSERT(isAttached); in Create()
Dgfx_Model.cpp63 bool isAttached = parent->AttachChild(node); in Create() local
64 NW_ASSERT(isAttached); in Create()