Searched refs:isAscendingOrder (Results 1 – 3 of 3) sorted by relevance
641 bool isAscendingOrder in SetDefaultValues() argument653 …const int startIndex = (isAscendingOrder)? collection->GetCount() : collection->GetCapacity() - co… in SetDefaultValues()654 const int incrIndex = (isAscendingOrder)? 1 : -1; in SetDefaultValues()743 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles() local745 …const int startIndex = (isAscendingOrder)? collectionCount : collectionCapacity - collectionCount … in AddParticles()746 const int incrIndex = (isAscendingOrder)? 1 : -1; in AddParticles()752 SetDefaultValues(collection, positions, particleCount, time, isAscendingOrder); in AddParticles()870 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles() local879 …const int startIndex = (isAscendingOrder)? collection->GetCount() : collection->GetCapacity() - co… in AddParticles()880 const int incrIndex = (isAscendingOrder)? 1 : -1; in AddParticles()[all …]
455 …const bool isAscendingOrder = (resShapeBuilder.IsValid())? resShapeBuilder.IsAscendingOrder() : tr… in RenderParticleShape() local456 if (!isAscendingOrder) in RenderParticleShape()
268 const bool isAscendingOrder = particleSet->IsAscendingOrder(); in UserUpdater() local269 const int startIndex = (isAscendingOrder) ? 0 : collection->GetCapacity() - 1; in UserUpdater()270 const int incrIndex = (isAscendingOrder) ? 1 : -1; in UserUpdater()