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Searched refs:isAnimationEnabled (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp96 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
111 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
130 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
173 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
191 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
209 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
228 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
246 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
264 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
281 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
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Dgfx_SceneNode.cpp101 if (!m_Description.isAnimationEnabled) in CreateAnimBinding()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneNode.h84 bool isAnimationEnabled; //!< アニメーション可能かのフラグです。 member
92 isAnimationEnabled(true) in Description()
151 DynamicBuilder& IsAnimationEnabled(bool isAnimationEnabled) in IsAnimationEnabled() argument
153 m_Description.isAnimationEnabled = isAnimationEnabled; in IsAnimationEnabled()
495 if (description.isAnimationEnabled) in GetMemorySizeForInitialize()
Dgfx_SkeletalModel.h166 Builder& IsAnimationEnabled(bool isAnimationEnabled) in IsAnimationEnabled() argument
168 m_Description.isAnimationEnabled = isAnimationEnabled; in IsAnimationEnabled()
332 if (description.isAnimationEnabled) in GetMemorySizeForInitialize()
Dgfx_SceneBuilder.h124 …SceneBuilder& IsAnimationEnabled(bool isAnimationEnabled) { m_IsAnimationEnabled = isAnimationEnab… in IsAnimationEnabled() argument
Dgfx_Model.h713 if (description.isAnimationEnabled) in GetMemorySizeForInitialize()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp397 bool isAnimationEnabled, in CreateSceneNode() argument
406 .IsAnimationEnabled(isAnimationEnabled) in CreateSceneNode()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h338 bool isAnimationEnabled = true,