Searched refs:isAnimationEnabled (Results 1 – 8 of 8) sorted by relevance
96 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()111 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()130 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()173 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()191 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()209 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()228 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()246 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()264 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()281 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()[all …]
101 if (!m_Description.isAnimationEnabled) in CreateAnimBinding()
84 bool isAnimationEnabled; //!< アニメーション可能かのフラグです。 member92 isAnimationEnabled(true) in Description()151 DynamicBuilder& IsAnimationEnabled(bool isAnimationEnabled) in IsAnimationEnabled() argument153 m_Description.isAnimationEnabled = isAnimationEnabled; in IsAnimationEnabled()495 if (description.isAnimationEnabled) in GetMemorySizeForInitialize()
166 Builder& IsAnimationEnabled(bool isAnimationEnabled) in IsAnimationEnabled() argument168 m_Description.isAnimationEnabled = isAnimationEnabled; in IsAnimationEnabled()332 if (description.isAnimationEnabled) in GetMemorySizeForInitialize()
124 …SceneBuilder& IsAnimationEnabled(bool isAnimationEnabled) { m_IsAnimationEnabled = isAnimationEnab… in IsAnimationEnabled() argument
713 if (description.isAnimationEnabled) in GetMemorySizeForInitialize()
397 bool isAnimationEnabled, in CreateSceneNode() argument406 .IsAnimationEnabled(isAnimationEnabled) in CreateSceneNode()
338 bool isAnimationEnabled = true,