Searched refs:interp (Results 1 – 1 of 1) sorted by relevance
1495 bool* interp, in CalcAnimationDataIndex() argument1500 NW_NULL_ASSERT(interp); in CalcAnimationDataIndex()1529 *interp = true; in CalcAnimationDataIndex()1533 *interp = false; in CalcAnimationDataIndex()1620 bool interp; in ParticleFloatImmediateUpdater() local1633 &interp, in ParticleFloatImmediateUpdater()1640 if (interp) in ParticleFloatImmediateUpdater()1938 bool interp; in ParticleVector2ImmediateUpdater() local1953 &interp, in ParticleVector2ImmediateUpdater()1968 if (interp) in ParticleVector2ImmediateUpdater()[all …]