Searched refs:inputMapTable (Results 1 – 1 of 1) sorted by relevance
210 u32* inputMapTable = &command[4]; // 0x2bb in SetupActivateVertexAttributeCommand_() local259 …inputMapTable[ (inputIndex / 8) * 2 ] |= (usage & 0xf) << (4 * (inputIndex % 8)); // (inputIndex >… in SetupActivateVertexAttributeCommand_()287 inputMapTable[ (inputIndex / 8) * 2 ] |= (usage & 0xF) << (4 * (inputIndex % 8)); in SetupActivateVertexAttributeCommand_()326 inputMapTable[ (inputIndex / 8) * 2 ] |= (usage & 0xF) << (4 * (inputIndex % 8)); in SetupActivateVertexAttributeCommand_()360 inputMapTable[ (inputIndex / 8) * 2 ] |= (usage & 0xF) << (4 * (inputIndex % 8)); in SetupActivateVertexAttributeCommand_()