Searched refs:inputFrame (Results 1 – 2 of 2) sorted by relevance
| /NW4C-1.2.23/sources/libraries/anim/ |
| D | anim_AnimFrameController.cpp | 27 f32 PlayPolicy_Onetime(f32 startFrame, f32 endFrame, f32 inputFrame, void* /*pUserData*/) in PlayPolicy_Onetime() argument 30 if (inputFrame > endFrame) in PlayPolicy_Onetime() 36 if (inputFrame < startFrame) in PlayPolicy_Onetime() 41 return inputFrame; in PlayPolicy_Onetime() 45 f32 PlayPolicy_Loop(f32 startFrame, f32 endFrame, f32 inputFrame, void* /*pUserData*/) in PlayPolicy_Loop() argument 55 f32 offset = inputFrame - startFrame; in PlayPolicy_Loop()
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| /NW4C-1.2.23/include/nw/anim/ |
| D | anim_AnimFrameController.h | 155 f32 PlayPolicy_Onetime(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData); 167 f32 PlayPolicy_Loop(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData); 176 typedef f32 (*PlayPolicy)(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData);
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