Searched refs:indexStream (Results 1 – 4 of 4) sorted by relevance
897 ResIndexStream indexStream = *stream; in RenderPrimitive() local901 if (!indexStream.IsVisible()) { continue; } in RenderPrimitive()903 if (indexStream.ref().m_CommandCache) in RenderPrimitive()905 NW_ASSERT(indexStream.ref().m_CommandCacheSize > 0); in RenderPrimitive()906 … internal::NWUseCmdlist(indexStream.ref().m_CommandCache, indexStream.ref().m_CommandCacheSize); in RenderPrimitive()929 indexStream.GetPrimitiveMode(), in RenderPrimitive()941 u32 bufferAddr = nngxGetPhysicalAddr( indexStream.GetImageAddress() ); in RenderPrimitive()950 command[2] = indexStream.GetStreamCount(); in RenderPrimitive()954 if (indexStream.GetFormatType() == GL_UNSIGNED_SHORT) in RenderPrimitive()1014 indexStream.ref().m_CommandCache = builder.AllocAndCopy(); in RenderPrimitive()[all …]
589 …tupDrawElementsCommand(const ResShaderProgramDescription shaderProgram, ResIndexStream indexStream) in SetupDrawElementsCommand() argument592 NW_UNUSED_VARIABLE(indexStream); in SetupDrawElementsCommand()
650 … for (ResIndexStreamArray::iterator indexStream = (*primitive).GetIndexStreams().begin(); in ForeachIndexStream() local651 indexStream != indexStreamsEnd; ++indexStream) in ForeachIndexStream()653 function(*indexStream); in ForeachIndexStream()
435 …ntsCommand(const ResShaderProgramDescription shaderProgramDescription, ResIndexStream indexStream);