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Searched refs:hemiSphereLight (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp182 HemiSphereLight* hemiSphereLight = lightSet->GetHemiSphereLight(); in SetActiveLightSet() local
183 if (m_HemiSphereLight != hemiSphereLight) in SetActiveLightSet()
186 …m_HemiSphereLight = (hemiSphereLight != NULL && hemiSphereLight->GetResHemiSphereLight().IsLightEn… in SetActiveLightSet()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneEnvironment.h302 void SetHemiSphereLight(HemiSphereLight* hemiSphereLight) in SetHemiSphereLight() argument
304 this->m_HemiSphereLight = hemiSphereLight; in SetHemiSphereLight()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp239 nw::gfx::HemiSphereLight* hemiSphereLight = nw::gfx::HemiSphereLight::DynamicBuilder() in BuildLights() local
243 s_LightRoot->AttachChild(hemiSphereLight); in BuildLights()
245 nw::gfx::ResHemiSphereLight resHemiSphereLight(hemiSphereLight->GetResHemiSphereLight()); in BuildLights()