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Searched refs:hashMask (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderContext.h149 NW_INLINE void ResetMaterialHash(s32 hashMask);
244 void ResetState(s32 resetStateMode, s32 hashMask);
251 NW_DEPRECATED_FUNCTION(void ResetState(s32 hashMask));
588 RenderContext::MaterialHash::ResetMaterialHash(s32 hashMask) in ResetMaterialHash() argument
590 NW_UNUSED_VARIABLE(hashMask); in ResetMaterialHash()
593 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADER_PARAMETER)) in ResetMaterialHash()
598 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADING_PARAMETER)) in ResetMaterialHash()
603 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_MATERIAL_COLOR)) in ResetMaterialHash()
608 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_RASTERIZATION)) in ResetMaterialHash()
613 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_COORDINATOR)) in ResetMaterialHash()
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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp205 RenderContext::ResetState(s32 hashMask) in ResetState() argument
217 m_MaterialHash.ResetMaterialHash(hashMask); in ResetState()
222 RenderContext::ResetState(s32 resetStateMode, s32 hashMask) in ResetState() argument
262 m_MaterialHash.ResetMaterialHash(hashMask); in ResetState()
475 const s32 hashMask = Model::FLAG_BUFFER_SHADER_PARAMETER | in ActivateShaderProgram() local
479 m_MaterialHash.ResetMaterialHash( hashMask ); in ActivateShaderProgram()