Searched refs:hasGeometry (Results 1 – 2 of 2) sorted by relevance
75 bool hasGeometry = (shaderProgramDescription.GetGeometryShaderIndex() >= 0); in ActivateDescription() local83 if ( hasGeometry == hasGeometryPrev ) in ActivateDescription()97 ActivateShaderProgramMode( hasGeometry ); in ActivateDescription()118 if ( hasGeometry ) in ActivateDescription()
342 bool hasGeometry = geometryIndex >= 0; in BuildOutAttrCommand() local368 if ( hasGeometry ) in BuildOutAttrCommand()428 …u32 geometrySettingCommandSize = sizeof(GEOMETRY_SETTING_COMMAND) - sizeof(u32) * (hasGeometry ? 0… in BuildOutAttrCommand()432 if ( hasGeometry ) in BuildOutAttrCommand()