Searched refs:halfDivisionX (Results 1 – 1 of 1) sorted by relevance
2432 const f32 halfDivisionX = (int)texUpdater.GetDivisionX() * 0.5f; in ParticleTexturePatternUpdater() local2493 storagePtr[index].x = -0.5f + (halfDivisionX) - (value % divisionX); in ParticleTexturePatternUpdater()