| /NW4C-1.2.23/include/nw/snd/ |
| D | snd_SoundPlayer.h | 372 Function ForEachSound( Function function, bool reverse = false ); 390 Function ForEachSoundPriorityOrder( Function function, bool reverse = false ); 453 inline Function SoundPlayer::ForEachSound( Function function, bool reverse ) in ForEachSound() argument 465 function( handle ); in ForEachSound() 479 function( handle ); in ForEachSound() 482 return function; in ForEachSound() 486 Function SoundPlayer::ForEachSoundPriorityOrder( Function function, bool reverse ) in ForEachSoundPriorityOrder() argument 498 function( handle ); in ForEachSoundPriorityOrder() 511 function( handle ); in ForEachSoundPriorityOrder() 515 return function; in ForEachSoundPriorityOrder()
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| D | snd_ExternalSoundPlayer.h | 65 Function ForEachSound( Function function, bool reverse = false ); 77 inline Function ExternalSoundPlayer::ForEachSound( Function function, bool reverse ) in ForEachSound() argument 89 function( handle ); in ForEachSound() 103 function( handle ); in ForEachSound() 106 return function; in ForEachSound()
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| D | snd_SoundActor.h | 430 Function ForEachSound( Function function, bool reverse = false ); 478 inline Function SoundActor::ForEachSound( Function function, bool reverse ) in ForEachSound() argument 482 m_ActorPlayer[ actorPlayerIndex ].ForEachSound<Function>( function, reverse ); in ForEachSound() 485 return function; in ForEachSound()
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 494 void ForeachModel(TFunction function) in ForeachModel() argument 500 function(*model); in ForeachModel() 512 void ForeachModel(TFunction* function) in ForeachModel() argument 514 this->ForeachModel<TFunction&>(*function); in ForeachModel() 524 void ForeachMaterial(TFunction function) in ForeachMaterial() argument 535 function(*material); in ForeachMaterial() 547 void ForeachMaterial(TFunction* function) in ForeachMaterial() argument 549 this->ForeachMaterial<TFunction&>(*function); in ForeachMaterial() 560 void ForeachModelMaterial(TFunction function) in ForeachModelMaterial() argument 571 function(*model, *material); in ForeachModelMaterial() [all …]
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| D | gfx_ResParticleModel.h | 62 void ForeachParticleSet(TFunction function) in ForeachParticleSet() argument 69 function(resParticleSet); in ForeachParticleSet()
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| /NW4C-1.2.23/include/nw/config/compiler/ |
| D | gcc.h | 19 #define NW_NO_INLINE(function) function __attribute__((noinline)) argument
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| D | cwcc.h | 20 #define NW_NO_INLINE(function) function __attribute__((never_inline)) argument
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| D | rvct.h | 25 #define NW_NO_INLINE(function) __declspec(noinline) function argument
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| D | msvc.h | 29 #define NW_NO_INLINE(function) __declspec(noinline) function argument
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_ParticleModel.h | 180 void ForeachParticleSet(TFunction function) in ForeachParticleSet() argument 186 function(particleSet); in ForeachParticleSet() 196 void ForeachConstParticleSet(TFunction function) const in ForeachConstParticleSet() argument 202 function(particleSet); in ForeachConstParticleSet() 324 ParticleSetsAreEmpty function(&result); in HasParticle() 325 this->ForeachConstParticleSet(function); in HasParticle()
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| D | gfx_SceneHelper.h | 86 ForeachRootNodes(TIterator begin, TIterator end, TFunction function) in ForeachRootNodes() argument 92 function(*iter); in ForeachRootNodes()
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| D | gfx_AnimObject.h | 315 void SetPreEvaluateCallback(PreEvaluateCallback function) { m_PreEvaluateCallback = function; } in SetPreEvaluateCallback() argument
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| /NW4C-1.2.23/include/nw/ut/generated/ |
| D | ut_Signal.hi | 87 FunctionSlot0(AllocatorType* allocator, FunctionType function) 88 : Slot0<TResult, TAllocator>(allocator), m_Function(function) {} 254 //! @param[in] function 関数ポインタまたは、関数オブジェクトです。 260 SlotType* CreateAndConnect(TFunction function, AllocatorType* allocator) 263 FunctionSlotType* slot = CreateSlot<FunctionSlotType>(allocator, function); 282 //! @param[in] function 関数ポインタまたは、関数オブジェクトです。 287 SlotType* CreateAndConnect(TFunction function) 289 return CreateAndConnect(function, this->m_Allocator); 494 FunctionSlot1(AllocatorType* allocator, FunctionType function) 495 : Slot1<TResult, TArg0, TAllocator>(allocator), m_Function(function) {} [all …]
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| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_Signal.h | 83 TFunction function 91 return new(memory) TSlot(allocator, function);
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| /NW4C-1.2.23/tools/CsdrUpdater/ |
| D | readme.txt | 23 Note: This script is provisional and may be removed if an equivalent function is implemented for NW…
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| /NW4C-1.2.23/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_ExpDialog.mel | 164 setting node function (called from script node) (do nothing now) 233 // setting node function
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