Searched refs:ftime (Results 1 – 1 of 1) sorted by relevance
1690 u32 ftime = (u32)(difftime.GetFloat32Value() * flife); in ParticleFloatImmediate4KeyUpdater() local1694 if (ftime < inTime) in ParticleFloatImmediate4KeyUpdater()1696 value = value0 * ftime + value1; in ParticleFloatImmediate4KeyUpdater()1698 else if (ftime < outTime) in ParticleFloatImmediate4KeyUpdater()1704 value = value2 * ftime + value3; in ParticleFloatImmediate4KeyUpdater()1718 u32 ftime = difftime.GetFloat32Value() * flife * 0x10000; in ParticleFloatImmediate4KeyUpdater() local1722 if (ftime < inTime) in ParticleFloatImmediate4KeyUpdater()1724 value = value0 * ftime + value1; in ParticleFloatImmediate4KeyUpdater()1726 else if (ftime < outTime) in ParticleFloatImmediate4KeyUpdater()1732 value = value2 * ftime + value3; in ParticleFloatImmediate4KeyUpdater()