Searched refs:frameCount (Results 1 – 4 of 4) sorted by relevance
361 s32 frameCount; member411 s32 frameCount; member420 frameCount(0), in ScreenshotHeader()430 s32 frameCount; member436 frameCount(0) in BeaconHeader()444 s32 frameCount; member450 frameCount(0) in LoadMeterHeader()468 s32 frameCount; member474 frameCount(0) in MemoryLeakHeader()489 s32 frameCount; member[all …]
115 event.frameCount = 60; in Initialize()187 while (m_CurrentEvent != m_Scenario.end() && m_CurrentEvent->frameCount == m_FrameCount) in AdvanceFrame()273 header.frameCount = m_FrameCount; in SendScreenshot()292 header.frameCount = m_FrameCount; in SendScreenshot()347 header.frameCount = m_FrameCount; in SendBeacon()367 header.frameCount = m_FrameCount; in SendLoadMeter()403 header.frameCount = m_FrameCount; in NotifyDone()430 header.frameCount = 0; in NotifyMemoryLeak()
210 ut::ResU32 frameCount; member
325 waveInfo.loopEndFrame = m_StreamInfo.frameCount; in Start()497 info->loopEnd = m_StreamInfo.frameCount; in ReadStreamDataInfo()634 m_StreamInfo.frameCount, in LoadHeader()635 m_StreamInfo.frameCount, in LoadHeader()1849 if ( startOffsetSamples >= m_StreamInfo.frameCount ) in CalcStartOffset()1855 s32 loopEnd = static_cast<s32>( m_StreamInfo.frameCount ); in CalcStartOffset()