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Searched refs:fragmentOperation (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleMaterialActivator.cpp140 …bled = (fragmentOperationHash == 0x0) || (fragmentOperationHash != materialHash.fragmentOperation); in Activate()
144 materialHash.fragmentOperation = fragmentOperationHash; in Activate()
Dgfx_MaterialActivator.cpp196 …bool isFragmentOperationEnabled = (fragmentOperationHash != materialHash.fragmentOperation) || fra… in Activate()
201 materialHash.fragmentOperation = fragmentOperationHash; in Activate()
Dgfx_SimpleMaterialActivator.cpp201 …bled = (fragmentOperationHash == 0x0) || (fragmentOperationHash != materialHash.fragmentOperation); in Activate()
205 materialHash.fragmentOperation = fragmentOperationHash; in Activate()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_MaterialState.h204 static NW_INLINE void ActivateFragmentOperation(const ResFragmentOperation fragmentOperation);
824 MaterialState::ActivateFragmentOperation(const ResFragmentOperation fragmentOperation) in ActivateFragmentOperation() argument
827 ResDepthOperation resDepthOperation = fragmentOperation.GetDepthOperation(); in ActivateFragmentOperation()
828 ResStencilOperation resStencilOperation = fragmentOperation.GetStencilOperation(); in ActivateFragmentOperation()
829 ResBlendOperation resBlendOperation = fragmentOperation.GetBlendOperation(); in ActivateFragmentOperation()
835 GraphicsDevice::SetFragmentOperationMode(fragmentOperation.GetFragmentOperationMode()); in ActivateFragmentOperation()
Dgfx_RenderContext.h142 u32 fragmentOperation; member
640 fragmentOperation = resetValue; in ResetMaterialHash()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp858 …nw::gfx::ResFragmentOperation fragmentOperation = s_ShadowDummyModel->GetMaterial(0)->GetOriginal(… in InitializeScenes() local
859fragmentOperation.SetFragmentOperationMode(nw::gfx::ResFragmentOperation::FRAGMENT_OPERATION_MODE_… in InitializeScenes()