Searched refs:fragmentOperation (Results 1 – 6 of 6) sorted by relevance
140 …bled = (fragmentOperationHash == 0x0) || (fragmentOperationHash != materialHash.fragmentOperation); in Activate()144 materialHash.fragmentOperation = fragmentOperationHash; in Activate()
196 …bool isFragmentOperationEnabled = (fragmentOperationHash != materialHash.fragmentOperation) || fra… in Activate()201 materialHash.fragmentOperation = fragmentOperationHash; in Activate()
201 …bled = (fragmentOperationHash == 0x0) || (fragmentOperationHash != materialHash.fragmentOperation); in Activate()205 materialHash.fragmentOperation = fragmentOperationHash; in Activate()
204 static NW_INLINE void ActivateFragmentOperation(const ResFragmentOperation fragmentOperation);824 MaterialState::ActivateFragmentOperation(const ResFragmentOperation fragmentOperation) in ActivateFragmentOperation() argument827 ResDepthOperation resDepthOperation = fragmentOperation.GetDepthOperation(); in ActivateFragmentOperation()828 ResStencilOperation resStencilOperation = fragmentOperation.GetStencilOperation(); in ActivateFragmentOperation()829 ResBlendOperation resBlendOperation = fragmentOperation.GetBlendOperation(); in ActivateFragmentOperation()835 GraphicsDevice::SetFragmentOperationMode(fragmentOperation.GetFragmentOperationMode()); in ActivateFragmentOperation()
142 u32 fragmentOperation; member640 fragmentOperation = resetValue; in ResetMaterialHash()
858 …nw::gfx::ResFragmentOperation fragmentOperation = s_ShadowDummyModel->GetMaterial(0)->GetOriginal(… in InitializeScenes() local859 …fragmentOperation.SetFragmentOperationMode(nw::gfx::ResFragmentOperation::FRAGMENT_OPERATION_MODE_… in InitializeScenes()