Home
last modified time | relevance | path

Searched refs:fragmentLightingHash (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MaterialActivator.cpp134 u32 fragmentLightingHash = resFragmentLightingResMaterial.GetFragmentLightingHash(); in Activate() local
135 bool isFragmentLightingEnabled = (fragmentLightingHash != materialHash.fragmentLighting) || in Activate()
136 fragmentLightingHash == 0x0 || in Activate()
141 materialHash.fragmentLighting = fragmentLightingHash; in Activate()
Dgfx_SimpleMaterialActivator.cpp146 u32 fragmentLightingHash = original.GetFragmentLightingHash(); in Activate() local
147 bool isFragmentLightingEnabled = (fragmentLightingHash == 0x0) || in Activate()
148 (fragmentLightingHash != materialHash.fragmentLighting) || in Activate()
153 materialHash.fragmentLighting = fragmentLightingHash; in Activate()