Searched refs:fragmentLightingHash (Results 1 – 2 of 2) sorted by relevance
134 u32 fragmentLightingHash = resFragmentLightingResMaterial.GetFragmentLightingHash(); in Activate() local135 bool isFragmentLightingEnabled = (fragmentLightingHash != materialHash.fragmentLighting) || in Activate()136 fragmentLightingHash == 0x0 || in Activate()141 materialHash.fragmentLighting = fragmentLightingHash; in Activate()
146 u32 fragmentLightingHash = original.GetFragmentLightingHash(); in Activate() local147 bool isFragmentLightingEnabled = (fragmentLightingHash == 0x0) || in Activate()148 (fragmentLightingHash != materialHash.fragmentLighting) || in Activate()153 materialHash.fragmentLighting = fragmentLightingHash; in Activate()